Grotreim Laikraifurn

CREATURE 3

unique ne small halfling humanoid 

Perception +9; keen eyes

Languages Abyssal, Common, Druidic

Skills Diplomacy +8, Nature +11, Religion +9, Stealth +8, Survival +11

Str -1 Dex +3 Con +1 Int +1 Wis +4 Cha +1

Stealth +8, Survival +11 Str –1, Dex +3, Con +1, Int +1, Wis +4

Cha +1 Items hide armor, key to the ringmaster's wagon (area A2), rat hood, +1 sickle, staff.

AC  19; Fort +8, Ref +8, Will +11

HP 45

Speed 20 feet

Melee [>] sickle +9 (agile, finesse, magical, trip), Damage 1d4+3 slashing

Melee [>] staff +5 (two-hand d8), Damage 1d4-1 bludgeoning

Primal Innate Spells DC 19; 3rd animal vision (at will, target must be a rodent, serpent or similar animal considered troublesome by humans); 2nd paranoia (targets animals only); 1st charm (×3, targets animals only); Constant 

Primal Spontaneous Spells DC 21, attack +11; 2nd darkvision, entangle; 1st fear, goblin pox, shocking grasp; Cantrips (2nd) produce flame, read aura, stabilize, tanglefoot

Keen Eyes Grotreim has a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet. When she targets a concealed or hidden opponent, she reduces the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Reach Spell [>] If the next action Grotreim takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.

Wildwood Halfling Grotreim ignores difficult terrain from trees, foliage, and undergrowth.

Extinction Curse #1: The Show Must Go On, page 91.

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