CREATURE 3
Perception +9; keen eyes
Languages Abyssal, Common, Druidic
Skills Diplomacy +8, Nature +11, Religion +9, Stealth +8, Survival +11
Str -1 Dex +3 Con +1 Int +1 Wis +4 Cha +1
Stealth +8, Survival +11 Str –1, Dex +3, Con +1, Int +1, Wis +4
Cha +1 Items hide armor, key to the ringmaster's wagon (area A2), rat hood, +1 sickle, staff.
AC 19; Fort +8, Ref +8, Will +11
HP 45
Speed 20 feet
Melee sickle +9 (agile, finesse, magical, trip), Damage 1d4+3 slashing
Melee staff +5 (two-hand d8), Damage 1d4-1 bludgeoning
Primal Innate Spells DC 19; 3rd animal vision (at will, target must be a rodent, serpent or similar animal considered troublesome by humans); 2nd paranoia (targets animals only); 1st charm (×3, targets animals only); Constant
Primal Spontaneous Spells DC 21, attack +11; 2nd darkvision, entangle; 1st fear, goblin pox, shocking grasp; Cantrips (2nd) produce flame, read aura, stabilize, tanglefoot
Keen Eyes Grotreim has a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet. When she targets a concealed or hidden opponent, she reduces the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
Reach Spell If the next action Grotreim takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Wildwood Halfling Grotreim ignores difficult terrain from trees, foliage, and undergrowth.
Extinction Curse #1: The Show Must Go On, page 91.
Open Grotreim Laikraifurn in the interactive creatures list or browse all creatures starting with G.