CREATURE 9
Perception +14
Languages Common, Dwarven, Elven, Gnoll, Halfling
Skills Athletics +16, Deception +21, Diplomacy +15, Intimidation +19, Mercantile Lore +16, Society +16, Thievery +16
Str +3 Dex +2 Con +3 Int +1 Wis +1 Cha +4
Items dagger (3), keys to manacles, leather armor, +1 striking, mace, average manacles (marked with the symbol of the Scarlet Triad), spellbook, infiltrator's thieves tools
AC 28; Fort +21, Ref +15, Will +18
HP 155
Timely Distraction Trigger A creature Griadriatraek can see within his melee reach misses him with a melee Strike. Effect Griadriatraek attempts to Feint the creature. If it's not Griadriatraek's turn and he gets a success, the effect applies on his next turn.
Speed 25 feet
Melee mace +19 (shove), Damage 2d6+9 bludgeoning
Melee dagger +18 (agile, versatile s), Damage 1d4+9 piercing
Ranged dagger +17 (agile, thrown 10 feet, versatile s), Damage 1d4+9 piercing
Occult Prepared Spells DC 27, attack +19; 5th crushing despair; 4th discern lies, fly; 3rd dream message, enthrall, hypnotic pattern; 2nd invisibility, mirror image, paranoia; 1st charm, command, fear, ray of enfeeblement; Cantrips (5th) detect magic, message, prestidigitation, read aura, shield
Identify an Opening (auditory, linguistic) Requirements A creature is flat-footed against Griadriatraek's next melee attack. Effect Griadriatraek points out a lapse in the creature's defenses. The creature is flat-footed against all melee attacks attempted by any of Griadriatraek's allies who hear and understand this instruction until the start of Griadriatraek's next turn.
Sneak Attack 2d6
Age of Ashes #3: Tomorrow Must Burn, page 7.
Open Griadriatraek Shathai in the interactive creatures list or browse all creatures starting with G.