CREATURE 1
Perception +5; darkvision
Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
Str +3 Dex +3 Con +2 Int -1 Wis +0 Cha +2
Items greatsword, leather armor, shortbow (20 arrows)
AC 17; Fort +7, Ref +8, Will +5
HP 18
Goblin Scuttle If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.
Speed 25 feet
Melee greatsword +8 (versatile p), Damage 1d12 + 3 slashing
Ranged shortbow +8 (deadly 1d10, range increment 60 feet), Damage 1d6 piercing
Beginner Box, page 66.
Open Goblin Commando in the interactive creatures list or browse all creatures starting with G.