Ghoul

CREATURE 1

ce medium ghoul undead 

Perception +7; darkvision

Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5

Str +1 Dex +4 Con +1 Int +1 Wis +2 Cha +2

AC  16; Fort +4, Ref +9, Will +5

HP 20; Immunities poison, unconscious

Speed 30 feet

Melee [>] jaws +9 (finesse), Damage 1d6 + 1 piercing plus paralysis

Melee [>] claw +9 (agile, finesse), Damage 1d4 + 1 slashing plus paralysis

Consume Flesh [>] (manipulate) The ghoul devours a chunk of a creature that died within the last hour and regains 1d6 Hit Points. The ghoul can regain Hit Points from a given body only once.

Paralysis (occult, necromancy) Any living creature (except an elf) that takes damage from the ghoul's Strike must succeed at a DC 15 Fortitude save or gain the flat-footed condition for 1 round and lose its next turn. If the creature is level 3 or higher, this happens only on a critical failure.

Swift Leap [>] The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Beginner Box, page 65.

Open Ghoul in the interactive creatures list or browse all creatures starting with G.