Ghost Monk

CREATURE 9

ln medium ghost incorporeal spirit undead 

Perception +18; darkvision

Languages Moriakrik

Skills Kagaid Lore +17, Occultism +17, Temple Lore +17

Str -5 Dex +4 Con +0 Int +2 Wis +6 Cha +6

Site Bound As ghost.

AC  25; Fort +15, Ref +19, Will +21

HP 115, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)

Rejuvenation (divine, necromancy) As ghost. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Feiri.

Speed fly 40 feet

Melee [>] ghostly fist +21 (agile, finesse, magical), Damage 2d8+12 negative

Flurry of Blows [>] (flourish) The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Frightful Moan [>] (auditory, divine, emotion, enchantment, fear, mental) As ghost. DC 25.

Telekinetic Assault [>>] (divine, evocation) As ghost. 5d6 bludgeoning, DC 25.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 15.

Open Ghost Monk in the interactive creatures list or browse all creatures starting with G.