CREATURE 4
Perception +10; darkvision
Languages Common
Skills Dwelling Lore +10, Stealth +12
Str -5 Dex +3 Con +0 Int +0 Wis +2 Cha +2
AC 20; Fort +8, Ref +11, Will +8
HP 30, negative healing, rejuvenation; Immunities poison, precision, death effects, disease, paralyzed, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Setting right the injustice that led to the commoner's death allows it to move on to the afterlife.
Speed fly 25 feet
Melee ghostly hand +13 (agile, finesse, magical), Damage 2d6+2 negative
Frightful Moan (auditory, divine, emotion, enchantment, fear, mental) DC 21
Open Ghost Commoner in the interactive creatures list or browse all creatures starting with G.