CREATURE 13
Perception +25; darkvision, otherworldly vision 30 feet
Skills Acrobatics +23, Athletics +27, Stealth +27 (+30 in swamps)
Str +8 Dex +6 Con +7 Int -4 Wis +6 Cha +4
Otherworldly Vision A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are invisible or ethereal. It can still be fooled by successful Stealth checks to Hide, but it has Perception DC 38 in such cases. It also sees through and is unaffected by illusions with the visual trait if they are within 30 feet.
AC 32; all-around vision; Fort +26, Ref +21, Will +23
HP 285; Immunities electricity
Electric Torpor Though a froghemoth is immune to electricity damage, it is slowed 1 for 1 round whenever it would have otherwise taken electricity damage.
Speed 20 feet, swim 30 feet
Melee jaws +27 (reach 10 feet), Damage 3d12+14 piercing plus Improved Grab
Melee tentacle +27 (agile, reach 15 feet), Damage 3d8+14 bludgeoning plus Improved Grab
Melee tongue +27 (agile, reach 30 feet), Damage 2d10+14 piercing plus barbed tongue
Flailing Tentacles The froghemoth makes up to four tentacle Strikes, each against a different target. These count toward the froghemoth's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
Greater Constrict 3d6+12, DC 33
Retract Tongue The froghemoth pulls a creature grabbed by its tongue toward itself. The froghemoth rolls an Athletics check against the creature's Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite Strike against the creature after the pull.
Swallow Whole (attack) Large, 3d6+9 bludgeoning, Rupture 24.
Bestiary 2, page 122.
Open Froghemoth in the interactive creatures list or browse all creatures starting with F.