Fortune Eater

CREATURE 7

rare ce large incorporeal spirit undead 

Perception +13; darkvision

Languages languages spoken by the adventurers (typically common, dwarven, elven, and goblin)

Skills Deception +15, Intimidation +13, Performance +15, Stealth +15

Str -5 Dex +6 Con +0 Int +2 Wis +2 Cha +4

AC  25; Fort +15, Ref +17, Will +13

HP 100, negative healing, rejuvenation; Immunities poison, precision, death effects, disease, paralyzed, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical)

Rejuvenation (divine, necromancy) Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.

Unluck Aura (aura, divination, divine, mental, misfortune) 20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura.

Luck Osmosis [R] (divination, divine) Trigger A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result; Effect The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a fortune effect. They can have only one number stored at a time.

Speed fly 30 feet

Melee [>] ghostly longsword +17 (finesse, magical, versatile p), Damage 1d8+8 slashing plus 1d8 negative

Melee [>] ghostly light mace +17 (agile, finesse, magical, shove), Damage 1d4+8 bludgeoning plus 1d8 negative

Ranged [>] ghostly longbow +17 (deadly d10, magical, range increment 100 feet, volley 30 feet), Damage 1d8+4 piercing plus 1d8 negative

Team Attack [>>>] Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword Strike, ghostly dagger Strike, and ghostly longbow Strike in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks.

Bestiary 3, page 101.

Open Fortune Eater in the interactive creatures list or browse all creatures starting with F.