Fetchling Scout

CREATURE 1

n medium fetchling humanoid shadow 

Perception +5; darkvision

Languages Common, Shadowtongue

Skills Acrobatics +7, Athletics +4, Deception +5, Diplomacy +5, Society +3, Stealth +7, Thievery +7

Str +1 Dex +4 Con +2 Int +0 Wis +0 Cha +2

Items chain shirt, dagger

AC  18; Fort +5, Ref +9, Will +5

HP 18

Shadow Blending When the fetchling scout is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

Speed 25 feet

Melee [>] dagger +9 (agile, finesse, versatile s), Damage 1d4+1 piercing

Ranged [>] dagger +9 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4+1 piercing

Occult Innate Spells DC 15; 1st illusory disguise

Shadow Stride [>] (illusion, occult, shadow) Requirements The fetchling is in dim light; Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

Sneak Attack The fetchling scout's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

Bestiary 2, page 117.

Open Fetchling Scout in the interactive creatures list or browse all creatures starting with F.