CREATURE 2
Perception +8; darkvision
Languages Common, Necril
Skills Athletics +6, Deception +7, Religion +10, Stealth +6
Str +2 Dex +2 Con +1 Int +0 Wis +4 Cha +3
Items dagger, defiled religious symbol of Grobreil
AC 17; Fort +5, Ref +8, Will +10
HP 30, negative healing; Immunities poison, death effects, disease, paralyzed, unconscious
Final Blasphemy (divine, necromancy, negative) When the falibavo is destroyed, it explodes in a wave of negative energy with the effects of a 3-action harm spell (DC 20). The falibavo is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.
Speed 25 feet
Melee dagger +10 (agile, versatile s), Damage 1d6+4 piercing plus heretic's smite
Divine Prepared Spells DC 18; 1st harm (×4)
Heretic's Smite (divine, necromancy) While wielding the favored weapon of its former deity (such as a dagger for an ex-Grobreiin falibavo), the falibavo's Strikes deal an additional 1d6 evil damage against creatures that can cast divine spells.
Bestiary 3, page 134.
Open Falibavo in the interactive creatures list or browse all creatures starting with F.