Falamoroutrud

CREATURE 10

unique ce medium humanoid urdefhan 

Perception +19; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Athletics +22, Intimidation +19, Survival +20

Str +5 Dex +4 Con +3 Int +0 Wis +5 Cha +4

AC  28; Fort +20, Ref +19, Will +22

HP 200, negative healing; Immunities death effects; Weaknesses positive 10

Necrotic Decay (divine, necromancy, negative) When Falamoroutrud dies, his invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. The gas deals 10d6 negative damage to creatures in this area as their flesh too curdles and rots (DC 28 basic Fortitude save).

Attack of Opportunity [R]

Speed 25 feet

Melee [>] rhoka sword +24 (deadly 2d8, magical, two-hand 2d10), Damage 2d8+11 slashing

Melee [>] jaws +23, Damage 2d8+11 piercing plus wicked bite

Ranged [>] heavy crossbow +22 (range increment 120 feet, reload 2), Damage 1d10 piercing

Divine Innate Spells DC 28, attack +20; 4th harm, read omens; 3rd blindness, paralyze; 2nd augury, death knell; 1st feather fall (at will, self only), ray of enfeeblement

Frenzied Attack [>>] Falamoroutrud makes one rhoka sword Strike and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes) His multiple attack penalty doesn't increase until after all three attacks.

Insightful Swing [>>] Falamoroutrud makes a melee weapon Strike. On this Strike, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has.

Wicked Bite [>] Requirements Falamoroutrud damaged a creature with a jaws Strike on his last action; Effect Falamoroutrud maintains contact, turning the creature's flesh translucent around the injury. Falamoroutrud chooses one of two options, each of which requires a DC 28 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood Falamoroutrud drinks some of the creature's blood. On a failed save, the creature is drained 1 and Falamoroutrud regains 10 HP (or, on a critical failure, it's drained 2 and Falamoroutrud regains 20 HP).
  • Drain Vitality (necromancy) Falamoroutrud draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).

Abomination Vaults #3: Eyes of Empty Death, page 89.

Open Falamoroutrud in the interactive creatures list or browse all creatures starting with F.