Faisoth

CREATURE 11

unique ne large dream incorporeal 

Male variant animate dream (Bestiary 2 18)

Perception +21; darkvision

Languages Aklo, Common, Liativeirn; telepathy 100 feet

Skills Acrobatics +22, Deception +21, Intimidation +21, Occultism +23, Stealth +22

Str -5 Dex +5 Con +4 Int +4 Wis +4 Cha +6

AC  28; Fort +19, Ref +21, Will +22; +1 status to all saves vs. magic

HP 145; Immunities cold, disease, paralyzed, poison, precision, sleep; Resistances all 10 (except fire), force, ghost touch, or negative, double resistance vs. non-magical)

Speed fly 40 feet

Melee [>] nightmare tendril +22 (agile, finesse, reach 10 feet), Damage 5d8 cold plus frozen nightmare

Occult Innate Spells DC 30; 6th fear, phantasmal killer, teleport; 5th confusion, dimension door (at will); 4th nightmare, sleep

Rituals DC 30; planar binding

Frozen Nightmare (curse, emotion, enchantment, fear, mental, occult) Faisoth's touch fills the victim's mind with realistic hallucinations and visions of being stranded alone and naked in an endless expanse of ice. The only point of reference in this vision when it manifests are strange dark spires looming impossibly tall on the horizon.

Saving Throw DC 30 Fortitude; Stage 1 fatigued (1 day); Stage 2 fatigued and enfeebled 1 (1 day); Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)

Gatewalkers #3: Dreamers of the Nameless Spires, page 16.

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