CREATURE 5
Perception +13; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +11, Athletics +13, Survival +11
Str +6 Dex +4 Con +4 Int -4 Wis +2 Cha -2
AC 22; Fort +15, Ref +11, Will +9
HP 80
Speed 25 feet, climb 25 feet, swim 25 feet
Melee fangs +15 (reach 10 feet), Damage 2d8+8 piercing plus emperor cobra venom
Emperor Cobra Venom (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d8 poison damage and drained 1 (1 round); Stage 3 2d6 poison damage and drained 2 (1 round)
Flare Hood (emotion, fear, mental, visual) The emperor cobra flares its hood. Each non–emperor cobra creature within a 20-foot emanation must attempt a DC 22 Will save. The creature is then temporarily immune for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 3.
Bestiary 2, page 245.
Open Emperor Cobra in the interactive creatures list or browse all creatures starting with E.