CREATURE 21
Perception +36; darkvision, true seeing
Languages Abyssal, Celestial, Common; telepathy 100 feet
Skills Acrobatics +36, Athletics +43, Crafting +37, Diplomacy +37, Intimidation +35, Religion +37, Survival +37
Str +10 Dex +7 Con +8 Int +6 Wis +8 Cha +6
Items +2 greater resilient breastplate, +3 greater striking greatpick
AC 46; Fort +37, Ref +34, Will +35
HP 400; Immunities death effects, disease
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Speed 40 feet; air walk
Melee greatpick +41 (fatal d12, magical, reach 30 feet), Damage 4d10+20 piercing
Melee fist +38 (agile, reach 30 feet), Damage 4d8+20 bludgeoning
Ranged rock +38 (brutal, range increment 200 feet), Damage 3d12+20 bludgeoning
Divine Innate Spells DC 44; 10th meteor swarm, revival; 8th dispel magic (at will), freedom of movement (at will); 7th plane shift (at will); 6th scrying (×3); 5th sending (×3); Constant (10th) air walk, true
Divine Rituals DC 44; freedom
Titanic Grasp The titan makes a fist Strike against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach.
Wide Cleave The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.
Bestiary 3, page 268.
Open Elysian Titan in the interactive creatures list or browse all creatures starting with E.