Eloko

CREATURE 7

ne small fey 

Perception +15; low-light vision, scent (imprecise) 30 feet

Languages Aklo, Tratrith, Sylvan

Skills Athletics +18, Crafting +13, Deception +15, Nature +13, Stealth +16, Survival +13

Str +6 Dex +5 Con +1 Int +0 Wis +4 Cha +1

Items blowgun (10 poisoned darts), +1 dagger

AC  25; Fort +12, Ref +18, Will +15

HP 115

Speed 20 feet

Melee [>] jaws +16, Damage 2d8+6 piercing

Melee [>] dagger +16 (agile, magical, versatile s), Damage 1d4+8 piercing

Ranged [>] blowgun +16 (agile, nonlethal, range increment 20 feet, reload 1), Damage 1 piercing plus 2d4 persistent poison

Ranged [>] dagger +16 (agile, magical, thrown 10 feet, versatile s), Damage 1d4+8 piercing

Primal Innate Spells DC 22; 1st charm

Inspired Feast (emotion, mental) If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Size Alteration [>>] (polymorph, primal, transmutation) The eloko is affected by a 4th-level enlarge spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.

Sneak Attack (precision) The eloko deals 2d6 extra precision damage to flat-footed creatures.

LOME, page 295. Originally in AoA2.

Open Eloko in the interactive creatures list or browse all creatures starting with E.