Duskwalker Ghost Hunter

CREATURE 4

n medium duskwalker human humanoid 

Perception +10; darkvision

Languages Common, Necril

Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8

Str +2 Dex +4 Con +1 Int +0 Wis +2 Cha +0

Items composite longbow (20 arrows), hatchet (2), leather armor

AC  21 (22 against prey; see Hunt Prey); Fort +9, Ref +12, Will +10

HP 56; Immunities effects that would transform their body or soul to an undead

Speed 25 feet

Melee [>] hatchet +12 (agile, sweep), Damage 1d6+5 slashing

Ranged [>] composite longbow +14 (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+4 piercing

Ranged [>] hatchet +14 (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing

Ghost Hunter The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.

Hunt Prey [>] The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey. Lastly, it gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time.

Hunted Shot [>] Frequency once per round; Effect The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

Bestiary, page 262.

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