Duneshaker Solifugid

CREATURE 18

n gargantuan animal 

Perception +30; darkvision, tremorsense (imprecise) 30 feet

Skills Acrobatics +33, Athletics +35, Stealth +33 (+37 in deserts)

Str +9 Dex +7 Con +7 Int -5 Wis +4 Cha -4

AC  42; Fort +31, Ref +33, Will +28

HP 340

Speed 50 feet, burrow 25 feet, climb 25 feet

Melee [>] jaws +35 (reach 10 feet), Damage 4d10+17 piercing

Melee [>] claw +35 (agile, reach 20 feet), Damage 3d10+17 slashing

Earth Shaker Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a DC 39 Reflex save or fall prone.

Pounce [>] The duneshaker solifugid Strides and makes a Strike at the end of that movement. If the duneshaker solifugid began this action hidden, it remains hidden until after this ability's Strike.

Rend [>] claw

Venom Spray [>>] (poison) The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes 10d6 poison damage (DC 39 basic Fortitude save). A creature that fails its saving throw is blinded for 1d6 rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for 1d4 rounds.

Bestiary 2, page 246. Originally in AoA5.

Open Duneshaker Solifugid in the interactive creatures list or browse all creatures starting with D.