Dullahan

CREATURE 7

uncommon le medium undead 

Perception +14; lifesense 60 feet

Languages Common, Necril

Skills Athletics +15, Intimidation +17, Stealth +13, Survival +15

Str +6 Dex +2 Con +2 Int +2 Wis +3 Cha +4

Items full plate, +1 hatchet, +1 longsword

AC  28; Fort +13, Ref +15, Will +17

HP 95, fast healing 5; Immunities poison, fear, death effects, disease, paralyzed, unconscious; Weaknesses good 5

Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 23

Attack of Opportunity [R]

Speed 20 feet

Melee [>] keen longsword +18 (magical, versatile p), Damage 1d8+10 slashing

Melee [>] keen returning hatchet +17 (agile, sweep), Damage 1d6+10 slashing

Melee [>] fist +18 (agile, nonlethal), Damage 1d4+10 bludgeoning

Ranged [>] keen returning hatchet +14 (agile, thrown 10 feet), Damage 2d8+10 slashing

Head Hunter Any slashing weapon a dullahan wields becomes keen, and any hatchet it wields becomes returning. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.

Reap [>>] The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.

Summon Steed [>>] (conjuration, occult) The dullahan summons a war horse with elite adjustments (page 6) and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.

Bestiary, page 140.

Open Dullahan in the interactive creatures list or browse all creatures starting with D.