Duende

CREATURE 2

uncommon cn small earth fey 

Perception +7; darkvision, tremorsense (imprecise) 60 feet

Languages Gnomish, Sylvan, Undercommon

Skills Farming Lore +7, Intimidation +8, Labor Lore +7, Society +7, Survival +9

Str +1 Dex +3 Con +2 Int +1 Wis +3 Cha +4

Items toenail cutter

AC  17; Fort +6, Ref +9, Will +9

HP 35

Speed 25 feet

Melee [>] toenail cutter +10 (agile, backstabber, finesse), Damage 1d6+3 slashing

Occult Innate Spells DC 18, attack +10; 3rd locate; 2nd invisibility (self only); 1st fear, phantom pain; Cantrips (1st) daze, guidance, telekinetic projectile

Earthmound Dweller [>>>] (primal, transmutation) The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the concentrate trait. If the duende is underground and a creature hits the space they're occupying with a Strike (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the Strike.

Fool's Gold [>>] (occult, illusion) Frequency once per day; Requirements The duende is holding brown or yellow earthen objects, such as ginger or animal dung; Effect The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a DC 18 Perception check to disbelieve the illusion, and a successful DC 20 check with Crafting or an appropriate Lore skill (such as Mining Lore) reveals their true nature. The effect ends if the objects are exposed to sunlight.

Bestiary 3, page 87.

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