CREATURE 3
Perception +9; darkvision
Skills Deception +8, Intimidation +8, Religion +9, Society +5, Stealth +7
Str +1 Dex +2 Con +1 Int +0 Wis +4 Cha +1
Items chain shirt, hand crossbow (10 bolts), shield, rapier, religious symbol
Light Blindness When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a –4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat check. Light doesn't blind them again for 1 hour.
AC 20 (22 with shield raised); Fort +8, Ref +7, Will +11
HP 39; Immunities sleep
Shield Block If she Raised a Shield since her last turn, the priestess can spend her reaction to block a Strike. Reduce the Strike's damage by 5, but then she and the shield both take the remaining damage, possibly breaking or destroying the shield.
Speed 30 feet
Melee rapier +9 (deadly 1d8, finesse), Damage 1d6 + 2 piercing
Ranged hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6 piercing
Divine Prepared Spells DC 21; 2nd dispel magic, heal (×3), resist energy; 1st command, fear, magic weapon; Cantrips (2nd) detect magic, guidance, message, shield, stabilize
Beginner Box, page 61.
Open Drow Priestess in the interactive creatures list or browse all creatures starting with D.