CREATURE 8
Perception +16; greater darkvision, scent (imprecise) 30 feet
Languages Abyssal, Liativeirn
Skills Acrobatics +16, Athletics +18, Intimidation +18, Stealth +18, Survival +16
Str +6 Dex +4 Con +5 Int +0 Wis +4 Cha +3
AC 27; Fort +19, Ref +14, Will +16
HP 165; Immunities fire, fear; Weaknesses cold iron 5
Attack of Opportunity Hoof only.
Speed 35 feet, fly 50 feet
Melee jaws +20, Damage 2d10+12 piercing
Melee hoof +20 (agile, versatile s), Damage 2d6+12 bludgeoning
Occult Innate Spells DC 23, attack +15; 4th dimension door, phantasmal killer; 3rd stinking cloud; 2nd obscuring mist; 1st gust of wind (at will); Cantrips (4th) produce flame
Accursed Breath (curse, evocation, fire, occult) The Drothul Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex save. The.
Drothul Devil can't use Accursed Breath for 1d4 rounds. Critical Success The creature is unaffected.Success The creature takes half damage.Failure The creature takes full damage and is sickened 2 by the agonizing pain of its burns.Critical Failure The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a –2 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Devil's Howl (auditory, emotion, enchantment, fear, mental, occult) The Drothul Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become frightened 2 (frightened 3 and fleeing as long as it remains frightened on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours.
Trample Medium or smaller, hoof, DC 23
Bestiary 2, page 230.
Open Drothul Devil in the interactive creatures list or browse all creatures starting with D.