Dhampir Wizard

CREATURE 2

ne medium dhampir human humanoid 

Perception +4; darkvision

Languages Common, Necril

Skills Acrobatics +7, Arcana +8, Deception +5, Intimidation +5, Society +8, Stealth +7, Vampire Lore +8

Str +2 Dex +3 Con +0 Int +4 Wis +0 Cha +1

Items dagger, spellbook containing their prepared spells, staff

AC  17; Fort +4, Ref +7, Will +6; +2 circumstance to all saves vs. disease

HP 22, negative healing

Blood of the Night The dhampir's penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower.

Speed 25 feet

Melee [>] dagger +7 (agile, finesse, versatile s), Damage 1d4+2 piercing

Melee [>] staff +6 (two-handed d8), Damage 1d6+2 bludgeoning

Melee [>] fist +7 (agile, finesse, nonlethal), Damage 1d4+2 bludgeoning

Ranged [>] dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+2 piercing

Arcane Prepared Spells DC 18, attack +8; 1st command, grim tendrils (×2), magic missile; Cantrips (1st) chill touch, detect magic, prestidigitation, ray of frost, shield

Bestiary, page 95.

Open Dhampir Wizard in the interactive creatures list or browse all creatures starting with D.