CREATURE 18
Perception +30; lifesense 60 feet
Skills Athletics +35, Stealth +31 (+35 in ruins)
Str +10 Dex +6 Con +9 Int -5 Wis +5 Cha -5
AC 42; Fort +36, Ref +31, Will +25
HP 360; Immunities cold, death effects, disease, doomed, drained, fatigued; Weaknesses good 15; Resistances physical 15
Desecration Aura (aura, abjuration, divine, evil) 40 feet. Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a DC 37 Will save. On a failure, the creature becomes sickened 1 (sickened 2 on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a DC 5 flat check or the spell is lost.
Attack of Opportunity Tail only.
Speed 40 feet, climb 40 feet
Melee jaws +35 (deadly 3d12, magical, reach 20 feet), Damage 3d10+22 bludgeoning plus Improved Grab
Melee tail +35 (magical, reach 30 feet), Damage 3d8+20 bludgeoning plus Improved Grab
Avalanche The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a 60-foot cone, dealing 12d10 bludgeoning damage (DC 42 basic Reflex save). It can't use Avalanche again for 1d4 rounds.
Constrict 2d8+18 bludgeoning, DC 39
Rebuild (divine, earth, healing transmutation) The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble.
Swallow Whole (attack) Huge, 3d8+20 bludgeoning, Rupture 45.
Trample Huge or smaller, tail, DC 37
Fists of the Ruby Phoenix #3: King of the Mountain, page 80.
Open Desecrated Guardian in the interactive creatures list or browse all creatures starting with D.