CREATURE 15
Male variant mohrg (Bestiary 2 172)
Perception +25; darkvision
Languages Common, Necril
Skills Acrobatics +26, Athletics +29, Intimidation +29, Society +22, Stealth +28
Str +6 Dex +5 Con +4 Int +1 Wis +4 Cha +6
Items Morenem
AC 38; Fort +28, Ref +26, Will +23
HP 230, negative healing; Immunities death effects, disease, paralyzed, poison; Resistances piercing 15, slashing 10
Mohrg Spawn (occult, necromancy) A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn (Bestiary 2 172) after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.
Speed 50 feet, climb 25 feet
Melee claw +29, Damage 3d12+14 slashing plus Grab
Melee tongue +29 (agile, reach 10 feet), Damage paralysis
Melee Morenem +31 (magical, versatile p), Damage 3d8+14 slashing (cannot damage living creatures)
Cruel Reactions Deishozir gains an extra reaction each round that can be used only to make an Attack of Opportunity.
Paralysis (occult, incapacitation, necromancy) A living creature hit by Deishozir's tongue Strike must succeed at a DC 36 Fortitude save or become paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.
Open Deishozir in the interactive creatures list or browse all creatures starting with D.