Deep Gnome Scout

CREATURE 1

n small gnome humanoid 

Perception +7; darkvision

Languages Gnomish, Undercommon

Skills Acrobatics +7, Nature +5, Stealth +7 (+10 underground), Survival +5

Str +2 Dex +4 Con +2 Int +0 Wis +2 Cha -1

Items light pick, sling (20 bullets)

AC  17; Fort +7, Ref +9, Will +5

HP 18

Speed 20 feet

Melee [>] light pick +7 (agile, fatal d8), Damage 1d4+2 piercing

Ranged [>] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning

Primal Innate Spells DC 14; 1st illusory disguise

Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout's attacks until the end of the turn.

Bestiary, page 74.

Open Deep Gnome Scout in the interactive creatures list or browse all creatures starting with D.