Cythnigot

CREATURE 1

uncommon ce tiny fiend qlippoth 

Perception +5; darkvision

Languages Abyssal; telepathy (touch only)

Skills Acrobatics +6, Occultism +7, Stealth +6

Str +1 Dex +3 Con +4 Int +2 Wis +2 Cha +1

AC  16; Fort +9, Ref +6, Will +5

HP 14; Immunities controlled, fear; Weaknesses lawful 3

Speed 30 feet, fly 40 feet

Melee [>] bite +8 (agile, chaotic, finesse, magical), Damage 1d10+1 piercing plus 1d4 chaotic and tangle spores

Occult Innate Spells DC 17; 4th read omens; 2nd detect alignment (at will, lawful only), paranoia; 1st phantom pain; Cantrips (1st) daze, detect magic

Sickening Display [>] (concentrate, emotion, enchantment, fear, mental, occult, visual) The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute. Critical Success The creature is unaffected.Success The creature is flat-footed until its next turn.Failure The creature is sickened 1, and is flat-footed for as long as it's sickened.Critical Failure The creature is sickened 2 and is flat-footed for as long as it's sickened.

Tangle Spores (disease) A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a –2 circumstance penalty to save against tangle spores Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 1 and flat-footed (1 round); Stage 3 clumsy 2, flat-footed, and if you attempt a manipulate action, you must succeed at a DC 5 flat check or it's lost

Bestiary 2, page 212.

Open Cythnigot in the interactive creatures list or browse all creatures starting with C.