CREATURE 5
Perception +12; low-light vision
Languages Common, Cyclops, Jotun
Skills Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12
Str +5 Dex -1 Con +2 Int +0 Wis +3 Cha -1
Items greataxe, heavy crossbow (10 bolts), hide armor
AC 21; Fort +13, Ref +8, Will +12
HP 80
Flash of Insight (divination, occult, fortune) Frequency once per day; Trigger The cyclops is about to roll a d20. Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Speed 30 feet
Melee greataxe +14 (reach 10 feet, sweep), Damage 1d12+9 slashing
Ranged heavy crossbow +8 (range increment 120 feet, reload 2), Damage 1d10+4 piercing
Swipe (flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Bestiary, page 68.
Open Cyclops in the interactive creatures list or browse all creatures starting with C.