Cyclops

CREATURE 5

uncommon ne large giant humanoid 

Perception +12; low-light vision

Languages Common, Cyclops, Jotun

Skills Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12

Str +5 Dex -1 Con +2 Int +0 Wis +3 Cha -1

Items greataxe, heavy crossbow (10 bolts), hide armor

AC  21; Fort +13, Ref +8, Will +12

HP 80

Ferocity [R]

Flash of Insight [F] (divination, occult, fortune) Frequency once per day; Trigger The cyclops is about to roll a d20. Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

Speed 30 feet

Melee [>] greataxe +14 (reach 10 feet, sweep), Damage 1d12+9 slashing

Ranged [>] heavy crossbow +8 (range increment 120 feet, reload 2), Damage 1d10+4 piercing

Swipe [>>] (flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.

Bestiary, page 68.

Open Cyclops in the interactive creatures list or browse all creatures starting with C.