CREATURE 7
Perception +19; recognize hero
Languages Sylvan; tongues
Skills Arcana +16, Diplomacy +20, Medicine +17, Nature +19, Occultism +16, Performance +16, Religion +17, Society +16, Survival +19
Str +5 Dex +4 Con +3 Int +5 Wis +6 Cha +7
Items chain mail, greatsword
Bound A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation.
Recognize Hero A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true.
AC 25; Fort +14, Ref +13, Will +19
HP 115, primal purpose
Primal Purpose A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest.
Speed 25 feet, swim 25 feet
Melee greatsword +18 (versatile p), Damage 1d12+11 slashing plus 1d6 mental
Primal Innate Spells DC 25; 7th plane shift; 4th obscuring mist (at will), solid fog; Constant (5th) tongues
Bestiary 3, page 59.
Open Crossroads Guardian in the interactive creatures list or browse all creatures starting with C.