CREATURE 6
Perception +16; darkvision
Skills Athletics +15
Str +6 Dex +2 Con +4 Int -5 Wis +4 Cha -5
Items +1 halberd
AC 24; Fort +16, Ref +14, Will +12
HP 80; Immunities mental, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Melee halberd +18 (magical, reach 10 feet, versatile s), Damage 1d10+9 piercing
Melee fist +16 (agile, unarmed), Damage 1d8+9 bludgeoning plus Grab
Activate Defenses One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.
Bestiary 3, page 49. Expanded in LOIL.
Open Clockwork Soldier in the interactive creatures list or browse all creatures starting with C.