CREATURE 9
Variant shambler troop (Bestiary 3 302)
Perception +14; darkvision
Str +6 Dex +0 Con +4 Int -5 Wis +2 Cha -2
Slow A shambler horde is permanently slowed 1 and can't use reactions.
AC 25; Fort +21, Ref +16, Will +17
HP 240 (16 squares); Thresholds 160 (12 squares), 80 (8 squares); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses area damage 10, slashing 10, splash damage 5
Speed 20 feet; troop movement
Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught to Frequency once per round; Effect The shamblers lash out at any enemies in their squares or within 5 feet (DC 25 basic Reflex save). The damage depends on the number of actions. 3d6+9 bludgeoning damage 3d8+13 bludgeoning damage
Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
OoA3, page 31.
Open Clockwork Shambler Hordes in the interactive creatures list or browse all creatures starting with C.