CREATURE 10
Perception +16; darkvision
Skills Athletics +24
Str +6 Dex -1 Con +6 Int -5 Wis +0 Cha -5
AC 29; Fort +23, Ref +16, Will +17
HP 175; Immunities acid, bleed, mental, poison, death effects, disease, doomed, drained, fatigued, healing, magic (see below), necromancy, nonlethal attacks, paralyzed, sickened, unconscious; Resistances physical 10 (except adamantine)
Berserk A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Golem Antimagic harmed by cold and water (5d10, 2d6 from areas or persistent damage); healed by acid (area 2d6 HP); slowed by earth.
Vulnerable to Disintegrate A disintegrate spell affects the golem but deals half the normal amount of damage and causes the golem to become slowed 2 for 1 round.
Quicken (divine, transmutation) Frequency once per day; Trigger The clay golem's turn begins. Effect It can't trigger this free action on the first turn of combat. The clay golem becomes quickened for 1 minute.
Speed 20 feet
Melee fist +24 (magical, reach 10 feet), Damage 2d10+12 bludgeoning plus cursed wound
Berserk Slam Requirements The golem is berserk. Effect The clay golem Strikes with its fist at a –1 circumstance penalty. If its Strike hits, the clay golem deals an additional 1d8 damage and knocks the target prone.
Cursed Wound (divine, curse, necromancy) A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level.
Open Clay Golem in the interactive creatures list or browse all creatures starting with C.