CREATURE 3
Perception +14
Languages Common
Skills Map Lore +17, Nature +14, Scribing Lore +17, Society +12, Survival +14
Str +2 Dex +2 Con +1 Int +4 Wis +4 Cha +0
AC 18; Fort +8, Ref +9, Will +9
HP 45
Live to Tell the Tale Frequency once per day; Trigger The chronicler is dying; Effect The chronicler reduces their dying condition by 1. If the chronicler is no longer dying, they remain unconscious for at least 1 hour or until they regain 1 Hit Point.
Speed 25 feet
Melee dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+2 piercing
Melee staff +7 (two-hand d8), Damage 1d4+2 bludgeoning
Ranged crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing
Primal Prepared Spells DC 20, attack +12; 2nd entangle, flaming sphere; 1st fleet step, longstrider, pass without trace; Cantrips (2nd) know direction, light, ray of frost, sigil, tanglefoot
Scroll Mastery The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition.
Gamemastery Guide, page 216.
Open Chronicler in the interactive creatures list or browse all creatures starting with C.