Celestial Menagerie Bruiser

CREATURE 8

ne medium human humanoid 

Perception +14

Languages Common

Skills Athletics +17 (+20 to Shove), Circus Lore +12, Intimidation +16, Stealth +13, Survival +12, Thievery +13

Str +5 Dex +1 Con +2 Int +0 Wis +0 Cha +2

Items chain shirt, dagger, face mask, +1 striking greatclub

AC  27; Fort +16, Ref +15, Will +13

HP 135

Opportunistic Brawler [R] Trigger A creature hits the bruiser with a melee Strike; Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked prone. The bruiser can't Stride after a target it successfully Shoves in this way.

Speed 25 feet

Melee [>] greatclub +20 (backswing, magical, shove), Damage 2d10+10 bludgeoning

Melee [>] fist +19 (agile, nonlethal), Damage 1d4+8 bludgeoning

Ranged [>] dagger +15 (agile, thrown 10 feet, versatile s), Damage 1d4+8 piercing

Terrifying Sneer [>] Frequency once per turn; Effect Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn; The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they gets a critical success instead.

Extinction Curse #2: Legacy of the Lost God, page 47.

Open Celestial Menagerie Bruiser in the interactive creatures list or browse all creatures starting with C.