Caligni Caller

CREATURE 6

uncommon ce medium caligni humanoid 

Perception +11; greater darkvision

Languages Caligni, Undercommon

Skills Arcana +9, Intimidation +14, Occultism +13, Stealth +15

Str +2 Dex +5 Con +1 Int +1 Wis +1 Cha +4

Items dagger

AC  24; Fort +9, Ref +15, Will +11

HP 70; Weaknesses light blindness 30

Death Umbra (darkness) When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude save. Critical Success The creature is unaffected.Success The creature is enfeebled 1 for 1 minute.Failure The creature is enfeebled 2 and slowed 1 for 1 minute.

Speed 25 feet

Melee [>] dagger +15 (agile, finesse, versatile s), Damage 1d4+4 piercing plus 1d6 negative

Occult Innate Spells DC 24, attack +16; 5th shadow walk; 4th darkness; 3rd chilling darkness (×2), grim tendrils (×3); 2nd darkness (at will); Cantrips (3rd) chill touch, detect magic

Sneak Attack The caller deals an additional 2d6 precision damage to flat-footed creatures.

Bestiary 3, page 41.

Open Caligni Caller in the interactive creatures list or browse all creatures starting with C.