CREATURE 1
Perception +6; darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +8, Deception +5, Religion +6, Stealth +8
Str +0 Dex +3 Con +2 Int -1 Wis +1 Cha +2
AC 16; Fort +7, Ref +8, Will +6
HP 22; Immunities death effects
Speed 5 feet, fly 40 feet
Melee jaws +8 (agile, disease, evil, finesse, magical), Damage 1d8 piercing plus 1d4 evil and cacodaemonia
Divine Innate Spells DC 17; 4th read omens; 2nd invisibility (at will, self only); 1st detect alignment (at will, good only), fear; Cantrips (1st) detect magic (at will)
Cacodaemonia (disease) The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane Saving Throw DC 17 Fortitude; Stage 1 carrier (1 day); Stage 2 stupefied 1 (1 day); Stage 3 stupefied 2 (1 day)
Change Shape (concentrate, divine, polymorph, transmutation)
Soul Lock (death, divine, necromancy) Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 30 Religion check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.
Bestiary, page 70.
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