CREATURE 16
Perception +30; darkvision
Languages — ; envisioning
Skills Arcana +29, Athletics +32, Deception +25, Nature +30, Occultism +29, Religion +30, Stealth +26
Str +8 Dex +4 Con +5 Int +7 Wis +8 Cha +5
Envisioning When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.
AC 39; Fort +25, Ref +26, Will +30
HP 245, regeneration 15 (deactivated by chaotic); Weaknesses chaotic 15
Confusing Gaze (aura, divine, enchantment, emotion, incapacitation, mental, visual) 30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's confused for 1 round (or 1d4 rounds on a critical failure).
Temporal Reversion (fortune) Frequency once per day; Trigger The bythos fails or critically fails a check; Effect The bythos rerolls the triggering check and takes the better result.
Speed fly 35 feet
Melee fist +32 (lawful, magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful
Divine Innate Spells DC 37; 8th augury (at will), teleport; 7th dimensional anchor, dimensional lock, haste, plane shift; 6th slow; 4th dimensional anchor (at will)
Aging Strikes (divine, necromancy) The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age. Success The creature is unaffected.Failure The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.Critical Failure As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2.
Focused Gaze (concentrate) The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.
Temporal Flurry The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.
Temporal Strike (divine, conjuration, incapacitation, teleportation) The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save. Critical Success The target is unaffected.Success Time flows around the target; the target is slowed 1 for 1 round.Failure The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.Critical Failure As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.
Bestiary 2, page 11.
Open Bythos in the interactive creatures list or browse all creatures starting with B.