Burglar

CREATURE 4

ne medium human humanoid 

Perception +10 (+11 to find traps)

Languages Common

Skills Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7

Str +2 Dex +4 Con +1 Int +1 Wis +2 Cha +1

AC  21 (22 vs. traps); Fort +7, Ref +12, Will +10

HP 60

Deny Advantage The burglar isn't flat-footed to creatures of 4th level or lower that are hidden, undetected, flanking, or using surprise attack.

Nimble Dodge [R] Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see; Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet

Melee [>] shortsword +14 (agile, finesse, versatile s), Damage 1d6+6 piercing

Melee [>] sap +12 (agile, nonlethal), Damage 1d6+4 bludgeoning

Ranged [>] composite shortbow +14 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing

Mobility When the burglar Strides half their Speed or less, that movement does not trigger reactions.

Sneak Attack The burglar deals an extra 1d6 precision damage to flatfooted creatures.

Surprise Attack On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are flat-footed to them.

Gamemastery Guide, page 212.

Open Burglar in the interactive creatures list or browse all creatures starting with B.