Brishind Monster

CREATURE 6

unique ne medium fungus 

Perception +14; sporesight 100 feet

Languages Aklo, Sylvan; telepathy 100 feet

Skills Acrobatics +11, Athletics +13, Nature +13, Survival +13

Str +4 Dex +3 Con +4 Int +1 Wis +2 Cha +1

Sporesight If a creature has inhaled any of the Brishind Monster's spores, the Brishind Monster can sense the creature at the listed range.

AC  23; Fort +16, Ref +14, Will +12

HP 78; Resistances fire 5, poison 5

Terrorspores (aura, emotion, fear, inhaled, mental, poison) 60 feet. A creature that enters the emanation must attempt a DC 21 Will save. Regardless of outcome, the creature is temporarily immune to terrorspores for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1 and inhales spores that remain in its body for 1 minute.Failure As success, but frightened 2 and the spores remain for 1 hour.Critical Failure As success, but frightened 3, the spores remain for 1 hour, and the creature's frightened condition can't be reduced below 1 as long as spores remain in its body.

Reactive Spores [R] Trigger The Brishind Monster takes physical damage; Effect The Brishind Monster shifts plant matter to blunt the attack. It gains resistance 5 against the triggering physical damage.

Speed 25 feet, fly 30 feet

Melee [>] limb +16 (versatile p or s), Damage 2d12+4 bludgeoning

Melee [>] fungal limb +16 (agile), Damage 2d8+4 bludgeoning

Ranged [>] firelance +15 (range 30 feet, magical, fire), Damage 2d8+2 fire

Envelop [>>>] The Brishind Monster attempts to Grapple a creature within reach. On a success, the creature is pulled into the Monster's body. The Brishind Monster is slowed 1 while it envelops a creature, and this otherwise has the effects of Swallow Whole (the Brishind Monster's size or smaller, 1d10 bludgeoning and 1d12 poison, Rupture 15).

Fulminate [>>] (fire) Requirements The Brishind Monster has created a spore cloud, and the cloud is within range of one of the Brishind Monster's fire abilities; Effect The Brishind Monster targets the cloud with one of its abilities with the fire trait. The spore cloud explodes, dealing 4d10 fire damage and 4 persistent fire damage in a 40-foot burst originating from a single square within the cloud (DC 24 basic Reflex).

Spore Cloud [>>] (inhaled, poison) Frequency once per minute; Requirements The Brishind Monster has created a spore cloud, and the cloud is within range of one of the Brishind Monster's fire abilities; Effect The Brishind Monster conjures a cloud of spores within 60 feet in a 20-foot burst. The cloud lasts 1 minute. Creatures that enter or begin their turn within the cloud must succeed at a DC 21 Fortitude save or take 3d8 poison damage, be sickened 2, and inhale spores that remain in their bodies for 1 minute (on a critical failure, sickened 3 and an additional 4 persistent poison damage).

LOMM, page 70.

Open Brishind Monster in the interactive creatures list or browse all creatures starting with B.