Braesheifalaix

CREATURE 4

unique ln small humanoid ratfolk 

Female ratfolk vocalist (Bestiary 277)

Perception +10; darkvision

Languages Common, Undercommon

Skills Acrobatics +11, Diplomacy +12, Intimidation +12, Performance +12, Society +9, Stealth +11

Str +1 Dex +3 Con +0 Int +1 Wis +2 Cha +4

Items studded leather armor

AC  21; Fort +8, Ref +13, Will +10

HP 60

Dance Moves [R] Trigger Braesheifalaix is targeted with a melee or ranged attack by an attacker she can see; Effect Braesheifalaix Steps and gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet

Melee [>] fangs +13 (agile, finesse), Damage 1d4+1 piercing

Occult Spontaneous Spells DC 21, attack +13; 2nd (3 slots) deafness, shatter, soothe; 1st (4 slots) charm, command, soothe, ventriloquism; Cantrips (2nd) dancing lights, daze, ghost sound, shield, telekinetic projectile

Cheek Pouches Braesheifalaix has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using. the Interact action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.

Swarming Braesheifalaix can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

Vocal Warm-Up [>] Braesheifalaix sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional 2d8 sonic damage. Braesheifalaix can't use Vocal Warm-up if she has an object in her cheek pouches.

Abomination Vaults #2: Hands of the Devil, page 36.

Open Braesheifalaix in the interactive creatures list or browse all creatures starting with B.