Braefashi

CREATURE 8

uncommon n small construct 

Perception +16; low-light vision

Languages Cyclops

Skills Acrobatics +16, Occultism +20

Str +2 Dex +4 Con +5 Int +6 Wis +2 Cha -2

Ritual Conduit Braefashi were created to assist with complex rituals. The braefashi can always use Occultism to attempt secondary checks during rituals, regardless of the skill normally required. If a braefashi would critically fail a secondary check, they fail instead.

AC  26; Fort +18, Ref +16, Will +14

HP 130; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses acid 5; Resistances fire 6

Warning Call [R] Trigger A creature targets a flat-footed ally within 10 feet of the braefashi; Effect The braefashi has a premonition of the attack and shouts a warning to their ally. The ally gains a +2 circumstance bonus to AC against the triggering attack.

Speed 15 feet, climb 15 feet

Melee [>] fist +18 (finesse), Damage 2d8+5 bludgeoning

Occult Innate Spells DC 26; 4th read omens, seal fate; 3rd locate, nondetection (×2); 2nd augury, paranoia, restore senses; 1st ill omen

Portents of Doom [>] (auditory, divination, emotion, fear, mental, occult) The braefashi unleashes a wailing cry that heralds impending disaster. Each creature within 30 feet must attempt a DC 26 Will save. Braefashi and cyclopes are immune to this effect. Critical Success The creature is unaffected and temporarily immune for 1 minute.Success The creature is unaffected.Failure The creature is frightened 1.Critical Failure The creature is frightened 2 and confused for 1 round.

Strength of Thousands #3: Hurricane’s Howl, page 80.

Open Braefashi in the interactive creatures list or browse all creatures starting with B.