CREATURE 0
Perception +6; low-light vision
Skills Athletics +6, Stealth +7
Str +0 Dex +3 Con +1 Int -4 Wis +3 Cha +0
AC 16; Fort +3, Ref +9, Will +6
HP 15
Speed swim 25 feet
Melee beak +7 (finesse), Damage 1d6 piercing plus blue-ringed octopus venom
Melee arms +6, Effect Grab
Blue-Ringed Octopus Venom (poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage (1 round); Stage 3 1d6 poison damage and paralyzed (1 round)
Camouflage The blue-ringed octopus can change the color of its skin to Hide even if it doesn't have cover.
Jet The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions.
Toxic Bite Requirements The blue-ringed octopus has a creature grabbed; Effect The blue-ringed octopus makes a beak Strike against the grabbed creature. If it hits, it injects additional poison, causing its venom to gain the virulent trait.
Bestiary 2, page 187.
Open Blue-ringed Octopus in the interactive creatures list or browse all creatures starting with B.