CREATURE 11
Male half-orc gang leader
Perception +24; low-light vision
Languages Common, Orcish
Skills Athletics +22, Deception +22, Diplomacy +18, Gang Lore +18, Intimidation +22, Stealth +17
Str +5 Dex +2 Con +4 Int +1 Wis +1 Cha +3
Items +1 chain mail, moderate elixir of life, heavy crossbow (with 4 spellstrike arrows [type III, blindness; DC 24]), greater juggernaut mutagen, ring of lies, +1 striking shovel (same stats as a scythe, but with the versatile B trait), greater smokestick, moderate tanglefoot bag
AC 30; Fort +23, Ref +21, Will +20
HP 245
Speed 20 feet
Melee shovel +24 (deadly 1d10, magical, trip, versatile b), Damage 2d10+11 slashing
Ranged heavy crossbow +19 (range increment 120 feet, reload 2), Damage 1d10 piercing
Concussive Beatdown Requirements Moramore has just used his shovel to Trip a creature; Effect Moramore brutally brings his shovel down on the prone foe, making a shovel Strike. On a hit, the Strike deals damage as normal, plus the target must make a DC 30 Fortitude save. Critical Success The creature is unaffected.Success The creature is stunned 1.Failure The creature is stunned 2.Critical Failure The creature is stunned 2 and clumsy 1 for 1 minute.
Decapitate Moramore plunges his shovel through a creature's neck as though it were peat moss. He makes a shovel Strike against an adjacent unconscious or immobilized creature. On a hit, the creature is wounded 2 (possibly dying).
Final Blow Frequency once per day; Trigger Moramore is reduced to 0 HP; Effect Moramore makes a final shovel Strike before dying.
AoE3, page 21.
Open Bloody Moramore in the interactive creatures list or browse all creatures starting with B.