Blackfrost Prophet

CREATURE 9

rare ne large cold undead 

Perception +21; darkvision, scent (imprecise)

Languages Kiadok, Jotun; telepathy 100 feet

Skills Athletics +21, Intimidation +18, Stealth +17 (+21 in forests and snow)

Str +6 Dex +4 Con +5 Int +2 Wis +4 Cha +1

Items +1 striking halberd

AC  28; Fort +20, Ref +18, Will +18

HP 180, negative healing; Immunities cold, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses fire 10

Speed 30 feet, ice climb 30 feet

Melee [>] halberd +21 (magical, reach 10 feet, versatile s), Damage 2d10+10 piercing

Melee [>] horns +21 (agile), Damage 2d6+6 bludgeoning plus 2d6 cold and blackfrost

Imprison Mind [>>] (mental, necromancy, occult) The blackfrost prophet concentrates on a creature within 60 feet, filling the target's mind with befuddling susurrations. The creature must succeed at a DC 28 Will save or take 4d8+8 mental damage and become stupefied 1 for 1 minute (stupefied 2 on a critical failure). The creature is slowed 1 as long as it's stupefied.

Raise Blackfrost [>>] (cold, conjuration, occult) The blackfrost prophet selects a point within 60 feet, then calls upon shards of blackfrost to stab up through the crust in a 30-foot burst. Creatures in the area take 2d8 piercing damage plus 2d8 cold damage (DC 28 basic Reflex save). A creature that takes cold damage from this ability is exposed to blackfrost. Until the next time the blackfrost prophet uses Raise Blackfrost, the affected area is difficult terrain.

Gatewalkers #3: Dreamers of the Nameless Spires, page 81.

Open Blackfrost Prophet in the interactive creatures list or browse all creatures starting with B.