CREATURE 9
Perception +21; darkvision, scent (imprecise)
Languages Kiadok, Jotun; telepathy 100 feet
Skills Athletics +21, Intimidation +18, Stealth +17 (+21 in forests and snow)
Str +6 Dex +4 Con +5 Int +2 Wis +4 Cha +1
Items +1 striking halberd
AC 28; Fort +20, Ref +18, Will +18
HP 180, negative healing; Immunities cold, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses fire 10
Speed 30 feet, ice climb 30 feet
Melee halberd +21 (magical, reach 10 feet, versatile s), Damage 2d10+10 piercing
Melee horns +21 (agile), Damage 2d6+6 bludgeoning plus 2d6 cold and blackfrost
Imprison Mind (mental, necromancy, occult) The blackfrost prophet concentrates on a creature within 60 feet, filling the target's mind with befuddling susurrations. The creature must succeed at a DC 28 Will save or take 4d8+8 mental damage and become stupefied 1 for 1 minute (stupefied 2 on a critical failure). The creature is slowed 1 as long as it's stupefied.
Raise Blackfrost (cold, conjuration, occult) The blackfrost prophet selects a point within 60 feet, then calls upon shards of blackfrost to stab up through the crust in a 30-foot burst. Creatures in the area take 2d8 piercing damage plus 2d8 cold damage (DC 28 basic Reflex save). A creature that takes cold damage from this ability is exposed to blackfrost. Until the next time the blackfrost prophet uses Raise Blackfrost, the affected area is difficult terrain.
Open Blackfrost Prophet in the interactive creatures list or browse all creatures starting with B.