Biabaebud Punk Gunners

CREATURE 0

uncommon ne medium humanoid 

Various gang toughs

Perception +4

Languages Common, Goblin

Skills Acrobatics +5, Athletics +2, Crafting +3, Gunpowder Lore +5, Intimidation +6, Stealth +5

Str +0 Dex +3 Con +2 Int +1 Wis +0 Cha +2

Items lesser alchemist's fire, flintlock pistol (10 rounds; Guns & Gears 153), leather armor, lesser searing suture (page 77)

AC  16; Fort +5, Ref +6, Will +2

HP 13; Weaknesses fire 3

Blaze of Glory [R] (concentrate, emotion, fear, visual, mental) As Biabaebud Punk bombardier (page 38).

Speed 25 feet

Melee [>] fist +4 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning

Ranged [>] flintlock pistol +7 (concussive, fatal d8, range increment 40 feet, reload 1), Damage 1d4 piercing

Gut Shot [>] Frequency once per round; Requirements The gunner is flanked by two or more creatures and the gunner's pistol is loaded; Effect The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares. The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes flat-footed against this Strike. The gunner takes 1d4 piercing damage.

Sneak Attack The gunner deals an additional 1d6 precision damage to flat-footed creatures.

Toss and Shoot [>>>] Requirements The gunner is holding a loaded firearm; Effect The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot radius of the shot bomb must succeed at a DC 15 Reflex save or take the splash and persistent damage from the alchemist's fire.

OoA1, page 39.

Open Biabaebud Punk Gunners in the interactive creatures list or browse all creatures starting with B.