Avarek

CREATURE 8

uncommon ne small amphibious fey 

Perception +16; darkvision

Languages Aquan, Common, Undercommon; speak with animals

Skills Acrobatics +17, Athletics +14 (+16 to Climb or Swim), Deception +17, Nature +16, Sailing Lore +15, Stealth +19, Survival +16, Thievery +19

Str +2 Dex +5 Con +4 Int +3 Wis +4 Cha +3

Items +1 striking dagger

AC  26; Fort +16, Ref +19, Will +16

HP 150; Weaknesses cold iron 8

Speed 20 feet, climb 20 feet, swim 50 feet

Melee [>] dagger +20 (agile, finesse, magical, versatile s), Damage 2d4+4 piercing

Melee [>] spine +16, Damage 2d6+4 piercing plus 1d6 persistent bleed

Ranged [>] dagger +20 (agile, finesse, magical, thrown 10 feet, versatile s), Damage 2d4+4 piercing

Primal Innate Spells DC 30, attack +22; 4th confusion, hydraulic torrent, suggestion; 2nd hydraulic push (at will), invisibility (self only), shatter, ventriloquism (at will); 1st grease (at will), gust of wind (at will); Cantrips (4th) prestidigitation; Constant (4th) speak with animals

Prickly Defense [>] The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.

Rolling Assault [>>] The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.

Sneak Attack The avarek's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

AoE3, page 80.

Open Avarek in the interactive creatures list or browse all creatures starting with A.