CREATURE 15
Perception +23; darkvision
Skills Athletics +33
Str +9 Dex +2 Con +8 Int -5 Wis +0 Cha -5
AC 39 (35 when broken); construct armor; Fort +31, Ref +21, Will +19
HP 245; Hardness 15; Immunities mental, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious
Construct Armor Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35.
Enormous An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall.
Speed 50 feet
Melee fist +32 (magical, reach 30 feet), Damage 3d12+17 bludgeoning plus Improved Grab
Melee foot +32 (agile, magical, reach 20 feet), Damage 3d8+17 bludgeoning
Colossus's Grasp The colossus can Grab a creature using only one hand. It can move normally with a creature grabbed or restrained in its fist, carrying the creature along. If it has two creatures grabbed in this way, it can't use its fist Strike.
Constrict 3d12+11 bludgeoning, DC 36
Trample (attack) Huge or smaller, foot, DC 36
Bestiary 3, page 19. Expanded in LOIL.
Open Animated Colossus in the interactive creatures list or browse all creatures starting with A.