CREATURE 8
Perception +14; darkvision
Languages — ; telepathy 100 feet
Skills Acrobatics +14, Deception +18, Intimidation +18, Occultism +12, Stealth +18
Str -5 Dex +4 Con +3 Int +0 Wis +2 Cha +6
AC 24; Fort +15, Ref +18, Will +14
HP 110; Immunities poison, precision, disease, paralyzed, sleep; Resistances all 5
Speed fly 40 feet
Melee nightmare tendril +20 (agile, finesse), Damage 4d8 negative plus endless nightmare
Occult Innate Spells DC 26; 4th confusion, dimension door (at will), nightmare, phantasmal killer, sleep; 3rd fear
Endless Nightmare (curse, emotion, enchantment, fear, mental, occult) An animate dream's touch fills the victim's mind with terrifying visions Saving Throw DC 26 Fortitude; Stage 1 fatigued (1 day); Stage 2 fatigued and stupefied 1 (1 day); Stage 3 The victim falls asleep and can't be awakened as long as they remain at this stage. (1 day)
Bestiary 2, page 18.
Open Animate Dream in the interactive creatures list or browse all creatures starting with A.