CREATURE 5
Perception +14
Languages Anadi, Common
Skills Acrobatics +13, Athletics +11 (+15 to Climb in true or spider form), Medicine +12, Nature +14, Survival +12
Str +2 Dex +4 Con +0 Int +0 Wis +5 Cha +1
Items composite shortbow (20 arrows), hide armor, shortsword
AC 21; Fort +9, Ref +12, Will +15
HP 75
Fate's Threads (fortune) Frequency three times per day; Trigger An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw; Effect The creature rerolls the triggering check and takes the new result.
Speed 25 feet, climb 25 feet
Arcane Spontaneous Spells DC 23, attack +15; 3rd (2 slots) hypnotic pattern, mind reading; 2nd (3 slots) augury, invisibility, status; 1st (3 slots) illusory object, magic missile, ray of enfeeblement; Cantrips (3rd) daze, ghost sound, produce flame, shield
Arcane Innate Spells DC 23; 2nd blur, web; 1st color spray, mending, unseen servant; Cantrips (3rd) dancing lights, detect magic, mage hand, message
Rituals DC 23; arcane weaving
Anadi Venom Saving Throw DC 20 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed and clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.
Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Strength of Thousands #1: Kindled Magic, page 79.
Open Anadi Fateweaver in the interactive creatures list or browse all creatures starting with A.