CREATURE 2
Perception +6
Languages Common
Skills Acrobatics +15, Athletics +8, Circus Lore +5, Deception +5, Performance +9, Stealth +8
Str +2 Dex +4 Con +2 Int +1 Wis +0 Cha +1
Items climbing kit, dagger (5), rope (50 feet)
Steady Balance When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't flat-footed when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
AC 18; Fort +8, Ref +12, Will +4
HP 28
Cat Fall The acrobat treats all falls as 50 feet shorter.
Nimble Dodge Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see; Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet
Melee dagger +10 (agile, finesse, versatile s), Damage 1d4+4 piercing
Melee foot +10 (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning
Ranged dagger +11 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing
Sneak Attack The acrobat deals an extra 1d6 precision damage to flat-footed creatures.
Swinging Strike The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.
Gamemastery Guide, page 237.
Open Acrobat in the interactive creatures list or browse all creatures starting with A.