Acrobat

CREATURE 2

n medium human humanoid 

Perception +6

Languages Common

Skills Acrobatics +15, Athletics +8, Circus Lore +5, Deception +5, Performance +9, Stealth +8

Str +2 Dex +4 Con +2 Int +1 Wis +0 Cha +1

Items climbing kit, dagger (5), rope (50 feet)

Steady Balance When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't flat-footed when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.

AC  18; Fort +8, Ref +12, Will +4

HP 28

Cat Fall The acrobat treats all falls as 50 feet shorter.

Nimble Dodge [R] Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see; Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet

Melee [>] dagger +10 (agile, finesse, versatile s), Damage 1d4+4 piercing

Melee [>] foot +10 (agile, finesse, nonlethal), Damage 1d4+4 bludgeoning

Ranged [>] dagger +11 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing

Sneak Attack The acrobat deals an extra 1d6 precision damage to flat-footed creatures.

Swinging Strike [>>] The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.

Gamemastery Guide, page 237.

Open Acrobat in the interactive creatures list or browse all creatures starting with A.