CREATURE 5
Perception +11; darkvision
Languages Celestial, Common
Skills Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7
Str +4 Dex +1 Con +3 Int +0 Wis +2 Cha +3
Items crossbow (10 bolts), half plate, steel shield (Hardness 5, 20 HP, BT 10), longsword
AC 23 (25 with shield raised); Fort +12, Ref +8, Will +11
HP 73
Divine Grace Trigger The angelkin is targeted by a spell that allows a saving throw. Effect The scion gains a +2 circumstance bonus to the saving throw.
Glimpse of Redemption Trigger An enemy damages one of the angelkin's allies. Effect Both the enemy and ally must be within 15 feet of the angelkin. The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:
Speed 20 feet
Melee longsword +15 (versatile p), Damage 1d8+7 slashing
Ranged crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+3 piercing
Divine Innate Spells DC 20; Cantrips (3rd) light
Champion Devotion Spells DC 20, 1 Focus Points; 3rd lay on hands
Bestiary, page 263.
Open Aasimar Redeemer in the interactive creatures list or browse all creatures starting with A.