Aasimar Redeemer

CREATURE 5

ng medium aasimar human humanoid 

Perception +11; darkvision

Languages Celestial, Common

Skills Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7

Str +4 Dex +1 Con +3 Int +0 Wis +2 Cha +3

Items crossbow (10 bolts), half plate, steel shield (Hardness 5, 20 HP, BT 10), longsword

AC  23 (25 with shield raised); Fort +12, Ref +8, Will +11

HP 73

Divine Grace [R] Trigger The angelkin is targeted by a spell that allows a saving throw. Effect The scion gains a +2 circumstance bonus to the saving throw.

Glimpse of Redemption [R] Trigger An enemy damages one of the angelkin's allies. Effect Both the enemy and ally must be within 15 feet of the angelkin. The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:

  • The ally is completely unharmed by the triggering damage.
  • The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.

Shield Block [R]

Speed 20 feet

Melee [>] longsword +15 (versatile p), Damage 1d8+7 slashing

Ranged [>] crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+3 piercing

Divine Innate Spells DC 20; Cantrips (3rd) light

Champion Devotion Spells DC 20, 1 Focus Points; 3rd lay on hands

Bestiary, page 263.

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